Camera

 

Mind-Boggling Speed.

For over a decade Camera has been the fastest software rendering system in the world. We are proud to announce “We are still the fastest”. Some competitors have tried to trick these results by turning off functions but when it comes crunch time EIAS is the fastest rendering engine when similiar settings are applied within any given 3D application. But we just don’t stop with the FASTEST engine, many critics believe our rendering engine also produces the BEST images in the business.

Why is Camera a seperate app?

EI Technology Group made the decision several years ago to make Camera a seperate applicaion. It has proven to be a valuable one. With Camera separate from Animator you have the ability to render across an entire Network with NO EXTRA COST. Utilizing Camera’s impressive power you can create a low-cost network rendering farm that will smoke the competitors.

EI Tech. Group EIAS’ true Gem lies in the power of its rendering engine. Identified as Camera this powerful application provides blazing fast rendering and superb raytracing, phong shading, antialiasing, and motion blur images and movies.

EIAS’ Camera also gives you the power of network rendering over multiple platforms, known as Renderama. With the substantial decrease is computer hardware costs it is now possible to work on one platform (Windows, Macintosh, Solaris) and render on another. For example, you create your animation on your $3,000 Macintosh but render using a swarm of $500 PCs. This allows you to save tons of cash while dramatically decreasing your production time.

Also included with EIAS are a vast array of procedural shaders. These shaders allow you to create the most difficult textures that do (or do not) exist in the world. Several 3rd party developers have created a substantial number of quality 3rd party shaders. The included shaders as well as 3rd party shaders let you create some truly beautiful and unique effects.

Caustics

Camera can now generate caustics of reflection and refraction (view Quicktime). What is a caustic? A caustic is light reflected or refracted by a curved surface. You see caustics all the time without even thinking about them. The ripples of light on the bottom of a swimming pool, the bright reflections from a drinking glass that you see on the table, these are examples of caustics and Camera 5.5 can create these effects automatically and quickly. The user interface allows you to control which objects generate reflective caustics or refractive caustics (or both) and which objects receive caustics.

Image File Support

Camera can now write out Image files larger than 2GB. This feature extends to the texture cache file as well. Previous limitations on shadow buffer size and the number of shadow buffers in your projects has been eliminated. New QuickTime plug-ins for the Image format (Mac and Windows) are included so that third party applications can read in the large Image files.

Memory

Camera can now use up to 2GB of RAM under OS X and the Windows operating systems. A separate version of Camera just for OS 9 has been created to maintain compatibility with the older operating system. The OS 9 Camera is identical in features to the OS X Camera with the exception that it cannot allocated more than 1GB of RAM.