eitechnologygroup http://eitechnologygroup.com Your 3D Animation Company Fri, 02 Dec 2011 12:11:20 +0000 en hourly 1 http://wordpress.org/?v=3.2.1 EIAS 7.0 Final Feature List http://eitechnologygroup.com/news/eias-7-0-final-feature-list/ http://eitechnologygroup.com/news/eias-7-0-final-feature-list/#comments Tue, 29 Nov 2011 14:06:31 +0000 eitech http://eitechnologygroup.com/?p=134 Continue reading ]]> Multi-Layer Rendering

A new plug-in shader system has been added for post processing which gives you the ability to create multi-layer output files in the PSD and RPF file formats. This means you can render the different material properties of your scene on to different layers of a Photoshop file directly. You can render the diffuse on to one layer, the specular highlights on to another, the reflections on to another, etc.

EIAS layer system is organized as a set of modules (Layer Shaders), it’s opened for third party developers and future expansion. Three basic Layer Shadera are included in the 7.0 release.

1. EI_Layers.shl Render out the scene to a layered Photoshop file

2. RPF Saver.shl Render out data to an RPF file. This format is used by a variety of applications.

3. DOF.shl This layer shader provides dof effects directly at sub-pixels level without multiframe rendering.

The layer interface in Animator is very easy to use. Any Layer Shader can be applied to a whole scene and/or to any sets of objects. The name of the set will be used as the folder name in the Photoshop Layers window. The new “pseudo-transparency” feature allows a layered render of objects even they are obscured by others in a scene. With EI_Layers you can also render front and back sides of phong transparent objects on separated layers.

The layer system is fully supported by Renderama. When you render using the layer shaders a completed image file will be created along with a sequence of .psd or .rpf files. Renderama will return all of the files to the host. The files are stitched for strip network render.

HDR Support for all Textures

Animator and Camera now allow .hdr files to be used wherever textures are supported. You can use the whole range of the HDR image or clamp it to any desired value and/or modulate/adjust it as you need.

New Raytrace Sky Maps

The World Info window’s Raytrace tab now contains both: raytrace reflection sky maps and raytrace refraction sky maps. If a ray is cast and does not hit any objects, these maps can be used to assign a color to the ray for reflected and refracted rays respectively. Effectively, you can use these maps as skydomes environments around your raytraced scenes.

New Mapping Types

Three new mapping projection types have been added in order to allow you to work with the large number of existing HDR files on the web. These include: SkyDome, LightProbe, and VertCross. These options appear automatically in the Texture Info window for any Reflection or Sky map.

Image-Based Lighting (IBL)

This powerful new feature creates lighting and shadows based on Global Illumination Sky map image. It allows you to match the lighting between a photograph and your render or to save time by using a photograph itself as the source of lights’ color and intensity. The IBL is fully integrated into EI GI system. All you need is to assign a desired Sky map (typically HDRI but any texture can be used as well) and select “Adaptive Sky Map” mode in GI Sky panel.

GI Glossy

In addition to diffuse lighting, GI now can perform a fast highlights calculation based on the Sky map color and intensity. It’s a huge time saver for GI scenes. Instead of “manually” creating numerous auxiliary lights to add speculars to your scene, you can derive the highlight directly from the brightest points in the sky map.

Dynamics (Physics)

Rigid body simulation featuring all Animator joint types
Enhanced collision detection
Based on powerful ODE engine http://www.ode.org
Multithreaded calculation (of collisions and time stepping) for Complex scenes
Non modal window
Very fast Solver
Substitution of Spheres and blocks with optimized proxies for faster calculation
Polygon reduction for heavy meshes for faster collision detection
Automatic detection of concave surfaces
Automatic calculation of volume and weight of closed and open meshes
Own open GL viewports for convenient setup control
Complete control over environmental parameters such as gravity and units
Bones with weights
Xpressionist interaction
Mesh reduction
Mesh convexification

Xpressionist 3.5

Real time expression feedback. Scripts can run while you drag items in the EI windows.
New “Kontrolleur” plugin is a “user-defined interface” that acts live to typed-in values
Upgraded function library

Two New Shaders

Jeans – A sophisticated weave shader that includes multiple weave levels and reactive support.
Scratches – Simulates a scratched surface.

Animator Fixes & Improvements

- fixed “deforms/bones + plugs” bug: now plug-ins react correctly for their child groups changes if they are produced by bones/deforms.
- fixed bug: “inherit deforms” = OFF was not functional if a parent group was an effector.
- fixed bug: plug-ins could not generate geometry after their duplication
- fixed bug: items in texture lists become unselectable if drag&drop was started but not completed
- fixed bug: “Smooth Across Facets” and “Color Blend” options (Group Window, Shading Tab) were not working as designed
- fixed bug: for plug-in groups “Use UV space” (Group Window, Shading Tab) had effect in Animator but not in Camera
- fixed bug: rama + deforms + shadows once = crash
- fixed bug: opened Texture Dialog was not updated after texture’s image was replaced
- fixed bug: crash if a “not-viewable” font was selected in the “Add Font” dialog
- fixed bug: large images (> 2500 pixels width or height) were not displayed in Animator (Cmd-B) correctly
- fixed bug: no more crashes when Animator is brought forward or launched after a large image has been copied to the clipboard
- fixed bug: Causes of “An unknown error has occured while saving the file” have been determined and fixed.
- improved: for HDR images, the viewer (Cmd-B) shows floating point value of picked pixel (instead of ARGB 0..255)
- improved: group’s flags in Shading Tab (all in “Texture” panel and first 3 in “Color” panel) are saved in the FACT file
- improved: the control-go feature of pre-6.6 Animator has been added into 7.0
- improved: increased speed of ccn writing for prjs with a lot of bones
- improved: XP scripts can control deforms in drag mode (See sample project, “Realtime Deformations”)

Camera Fixes & Improvements

- fixed bug: there was a significant slow down if large groups were rendered with “outline” options.
- fixed bug: Camera removed UVs of plug-in children groups if they had no textures.
- fixed bug: “Diffuse Bias” (GI Window) had no effect for groups with default “diffuse” value 1.0 (Group Window, Diffuse Tab)
- fixed bug: missed RT reflections if they passed thru transparent/clipped objects
- fixed bug: significant RT speed slow down for scenes that contain both: very large and small objects
- improved: GI illumination calculation at object’s edges
- improved: if GI is ON then Camera automatically triangulates all quadrangle polygons in all rendered groups to avoid artifacts that often happened with non-planar quadrangles

Renderama Fixes & Improvements

- fixed bug: a series of random bugs with render strips that appears as “all frames should have same palette” error message

Plug-Ins and Shaders API

- new service for model plug-ins: selection listening. Now EI plug-ins can receive dynamic info about items that are selected/deselected in the project to perform selection-dependent actions

- new service for model plug-ins: reading blocks of polygons to speed up plug-ins that read geometry intensively

- advanced UI listbox service for plug-ins and shaders. Starting from EI7 a plug-in/shader can create a listbox with enabled/disabled and/or locked/unlocked icons. List’s items can have individual icons as well. List’s items can be reordered and inline edited by user. A plug-in/shader can scroll list and assign unique IDs for items to simplify manipulations with them

- new UI service: plug-ins and shaders can have popup buttons (same as in Animator windows)

- new service for shaders: memory blocks. Now a shader can have blocks of data of arbitrary length. It eliminates a restriction “one value – one interface control” for EI shaders, now they can have as much data as they need, in Animator and Camera as well.

New Custom Controls

Two new standard UI controls are added: Graph Control and Gradient Control. EI plug-ins/shaders can tell host to create these controls in their windows and to get/set their data.

Expanded API for Layer Shaders and EI Post-Processing

EI shaders API is expanded in order to support multi-layered rendering and post-processing effects. Third party shaders can do the same thing that the pack of EI7 layer shaders (EI_Layers, RPF Saver and DOF) do. They can create their own render layers (standard or custom) that will be written out by host in a PSD file, or write their output files in arbitrary formats, and/or generate post-processing effects.

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EIAS 7 Now Shipping http://eitechnologygroup.com/news/eias-7-now-shipping/ http://eitechnologygroup.com/news/eias-7-now-shipping/#comments Tue, 29 Nov 2011 14:03:51 +0000 eitech http://eitechnologygroup.com/?p=132 Continue reading ]]> San Antonio, TX – November 28, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the shipping of version 7.0 of the Electric Image Animation System (EIAS). EIAS 7.0 is now shipping with support for both Macintosh UB/PPC and Windows 2000/XP/Vista. EIAS 7.0 upgrades start at $349US for current EIAS v6.6 users. Users prior to v6.6 may upgrade to v7.0 for $449US.

“I am very excited another great upgrade to EIAS is now available. This upgrade is definitely the most feature packed upgrade in several years” stated Brad Parscale President of EI Technology Group.

EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi-Layer Rendering, HDR Support, Image-Based Lighting, and many other exciting features and improvements.

Pricing and Availability
Electric Image Animation System 7.0 is currently available for immediate shipping. EIAS 7.0 has a suggested retail price of $795US for full versions and $349US upgrades for EIAS v6.6 customers. Customers with versions prior to v6.6 may upgrade for $449US.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG’s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG – Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space.

 

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Kishore Mulchandani Press Release http://eitechnologygroup.com/news/kishore-mulchandani-press-release/ http://eitechnologygroup.com/news/kishore-mulchandani-press-release/#comments Tue, 29 Nov 2011 14:01:49 +0000 eitech http://eitechnologygroup.com/?p=129 Continue reading ]]> San Antonio, TX – November 19, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce a strategic relationship with Kishore Mulchandani, architect and lead engineer of the Electric Image Modeler. Mr. Mulchandani who is credited in several major motion pictures including “Superman Returns” and “The Polar Express” has rejoined forces with EITG. This strategic relationship will bring a team of engineers to develop a new series of 3D software applications for EI Technology Group.

The first software application delivered in this new alliance will be Sonica, a Maya plug-in that allows animators to break digital sound waveforms into frequency bands and drive any animation channel. This Maya plug-in will be available as a public beta release later this month. The second software application delivered will be EIM, otherwise known as Electric Image Modeler. This new modeler has a slated release date of March 1st, 2008. EIM will be written on all new framework and developed for both Apple Universal Binary and Microsoft Windows platforms. A third application, revolutionary in nature, codenamed “Kryptonite” is slated for a May 2008 announcement.

“Since I started working in 3D 14 years ago I have dreamed of the day I would be at the helm and able to develop 3D software that is truly affordable, useful, and extremely powerful. I believe today another door towards that dream has been opened” says Brad Parscale President of EI Technology Group.

Sonica Details
Sonica is a Maya plug-in useful for animators who want to synchronize their animation to sound. Sound has certain properties such as pitch, loudness, beat etc. Digital sound lends itself to mathematical analysis thus enabling these properties to be extracted. Sonica extracts the spectrum (loudness at various pitches) and waveform and makes it available to Maya animators via dependency nodes. Sonica can also be used to create a visual representation of sound.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG’s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG – Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space.

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EIAS Konkeptoine Plugins http://eitechnologygroup.com/news/eias-konkeptoine-plugins/ http://eitechnologygroup.com/news/eias-konkeptoine-plugins/#comments Tue, 29 Nov 2011 14:01:13 +0000 eitech http://eitechnologygroup.com/?p=127 Continue reading ]]> San Antonio, TX – November 2, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the assumption of the Konkeptoine product line including all 29 plugins, shaders, and product packs. Starting with the shipment of EIAS v7.0 customers will be able to purchase these products directly from the EITG website. All future updates and support will be available through EI Technology Group.

“I am very excited about incorporating direct plugin sales to our website. This will allow our customers to see more options and easily purchase everything they need in one stop. I hope to add more plugin vendors directly to our website in the near future” says Brad Parscale, President of EI Technology Group.

Konkeptoine has a long history of creating plugins for the Electric Image Animation System. All plugins will still be developed and maintained by the same development team. Universal Binary port status will be available on the EITG website at http://www.eitechnologygroup.com after release.

About EI Technology Group
With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG’s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG – Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space.

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EIAS 7.0 Pre-Order Press Release http://eitechnologygroup.com/news/eias-7-0-pre-order-press-release/ http://eitechnologygroup.com/news/eias-7-0-pre-order-press-release/#comments Tue, 29 Nov 2011 13:59:51 +0000 eitech http://eitechnologygroup.com/?p=124 Continue reading ]]> San Antonio, TX – October 31, 2007 – EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the release of version 7.0 of the Electric Image Animation System (EIAS). EIAS 7.0 delivers an array of new features and enhancements to the worlds fastest and easiest to use 3D animation software. The release of EIAS 7.0 introduces an all new dynamics (physics) engine, Multi-Layer Rendering, HDR Support, Image-Based Lighting, and many other exciting features and improvements. For a complete feature list visit the EITG website at .

Version 7.0 is the most feature packed upgrade to the Electric Image Animation System in 5 years. “We are extremely pleased with the depth of features introduced in EIAS 7.0. This substantial upgrade should lure many of our users from all previous versions to the best EIAS yet. Also, with the availability of a PowerPC, Universal, and Windows version there is no reason not to upgrade!” states Brad Parscale President of EITG.

Electric Image Animation System 7.0 is the second release of software from the new ownership and management at EI Technology Group. EIAS 7.0 has been developed on EI Technology Group’s new progressive development schedule. “We have increased our development time with a series of improved collaboration tools and improved system pipelines. These changes in the inner workings of EITG have increased our development timeline by 200%. We expect even more and better improvements in EIAS 8.0.” says Matt Hoffman Vice President of Development.

Pricing and Availability
Electric Image Animation System 7.0 is currently available for pre-order. EIAS 7.0 has a suggested retail price of $795US for full versions and $299US* upgrades for EIAS 6.6customers. Customers with versions prior to 6.6 may upgrade for $399US*.

With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG’s software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG – Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: JudgementDay – DVD Intro, Jungle Book 2, and Lost In Space.

*Price includes $50US pre-order coupon

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